Race through deliveries as fast as possible to score the most points and make the most money across 6 total levels!

Controls:
Tap the left or right arrow keys to build speed on your bike! You can keep tapping to even after the power meter is full to keep getting faster and faster!
Hold down the opposite direction to brake, but be careful, the faster you are going the longer it's going to take to stop!

Z key jumps!

X shoot when you have the bike horn!

Left and right arrow keys balance your grind meter when you are grinding a rail!

Known bugs/changes (post jam 6/24):
[FIXED]If you fall into water/sewage/lava/off the bottom of the screen on certain levels the game doesn't go back to the level select. For now, you just have to refresh the page and restart the game.
[FIXED]Blue rectangle following player.
[CHANGED] Controls changed from space and ctrl to z and x
[ADDED] Game now saves the highest score and total earnings

A game made in 3 days for Monkey Jam 2024 by c. thomas pinnick and sam c.

sounds and music from LabChirp and various public domain sources.

Updated 4 days ago
Published 11 days ago
StatusReleased
PlatformsHTML5
Authorc. thomas pinnick
GenrePlatformer, Racing
Tagsbiking, courier, cycling, monkey-jam

Comments

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The game was very fun. I enjoyed the art and the gameplay.
A few things:

  1. I got a blue rectangle to my right at all time? is it supposed to be there?
  2. I'd much rather you used controls different than shift and control. This is obviously preference, but for me(and I assume many others that didn't turn off this feature), pressing shift 5 times(which can happen a lot in this game because of the jumping) brings out a popup asking me if I want to activate sticky keys
  3. level 3 crushed after I died too many times, pretty unfortunate.

But I do want to end with another praise and say that pressing the arrows more for more momentum was a great idea(even if you took it from other games, it was the first time I saw it) and I really loved messing around with the accelaration.

Thanks! The blue triangle and the crashing are errors that can up when I exported the game to HTML5 that I didn't have time to fix before the jam deadline! As soon as the jam judging period is over I'll upload a new version to fix them!

I dig the old game style, the controls are bit messy for me but still had fun

(1 edit)

Really solid game, but I think it'd have been better if the controls could be held cause the game is carpal tunnel inducing. Also, shift is kind of a strange key to put confirm on, and I'd recommend putting the controls in the description.

Thanks! I've updated the description to include the controls. After the jam is over and I can update the game, I'll most likely switch it to space or z (or both)!